Just finished to integrate the interface (xD) plugin (biter_hud) to the map generating one.
It’s even possible to activate the fog of war, but sadly, looks like the bitmap object used by the engine (Pixi?) stores a ciclic reference, and so can’t be stringified… that means it can’t be stored into the save file, and so everytime the game is reloaded or the player is transfered from a map to another, the fog of war is reseted.
Also fixed some bugs in the HUD plugin and made a few improvements. Now, the fog of war is not lost when opening the menu. Also changed the way to load event names, it now uses the event note instead of the comment:
‘Name | textColor’ (dont use [‘])