… In a galaxy far, far away … I used to post in this blog, and so I’m back… kinda.
Today I came to show a big progress: new graphics!
The past days I’ve been working along with Revangale, an awesome artist that have been doing the graphic assets for Retriever, and (for me) it’s been great.
Also implemented shadow casting for structures, a few fixes on the map generator regarding autotiles, scene refreshment and adjusts for the new graphics.
There’s still a lot to do but here you can see the current state of our work: