Interaction system

Hello guys and gals.

The update I bring today is a fun step into the game, it’s the interaction system. Now, the player is able to interact with NPCs in a kind of random way.

Basically, it works in a similar way to The Sims, but there’s a random touch: at every morning the mood of the NPCs will change. This forces the player to interact diferently with a NPC everyday.

The main idea is to give the oportunity to allow the NPCs to give items to the player, and when in love with an NPC (it’s only possible to have one lover) the player may get better items.

These gift events are going to be random and happen randomly.

Check the video:

 

Hope you liked it, cya next time!

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